![]() ![]() If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. If anything, they should give you some way of measuring your own abilities, outside comparisons with those on your friend list. ![]() The announcement goes on to say that Challenge Rifts are meant to “break the mould” of Diablo 3’s randomisation-heavy gameplay. The idea is to beat the original completion time, after which you’ll receive a “satchel filled with bounty and crafting materials and some Blood Shards”. Pretty much every aspect of the rift will be replicated, from pylons to enemies. Once we have that snapshot, we make that exact character, including their items, paragon levels, skills, and gear available for everyone to play. ![]() To create a Challenge Rift, we pull a Greater Rift run directly from a player’s account. If that sounds confusing, allow Blizzard’s “Nevalistis” to explain: Rather than just upping the health and damage on mobs, painting them a different colour and tossing players once more into the inter-dimensional breach, Challenge Rifts will present a “static” test for players, drawn from previously-completed Greater Rifts. ![]()
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